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Anvil of Bogardan — Magic: The Gathering card
Visions · Illustrated by Roger Raupp
Card text and rulings © Wizards of the Coast. Unofficial Fan Content under the WotC Fan Content Policy.

Anvil of Bogardan

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Legacy Vintage Commander Not Modern Not Pioneer Not Standard
Oracle Text · From Gatherer

How It Works

One Player's Draw Step, In Order

Anvil watches every player's draw step, including yours. The normal draw for the turn happens first as a turn-based action. Only then does Anvil trigger. Here is the full sequence on a single turn.

1Step
Draw for the turn
+1 card Turn-based, no stack
2Window
Anvil triggers and goes on the stack
You get priority Respond before it resolves
3Step
Trigger resolves: draw, then discard
+1 card −1 card One uninterrupted action

Net result: you keep the same hand size and dig one card deeper. The for-turn draw nets a card, then Anvil swaps one card for a fresh one. Because no player has a maximum hand size, nobody discards down at cleanup either. The whole point sits in Step 2: there is a real priority window after Anvil triggers and before you are made to discard.

Reading The Result

Tips

Cast what you drew before you discard

If your for-turn draw is an instant or a card with flash, cast it in response to the Anvil trigger. It leaves your hand and reaches the board before the discard half can take a card, so you spend the card instead of pitching it.

Tutor to the top, then let Anvil draw it

In response to the trigger on your turn, cast an instant-speed tutor like Vampiric Tutor or Enlightened Tutor that puts a card on top of your library. When the trigger resolves you draw that exact card, then discard something you no longer need.

Replace the Anvil draw with dredge

Dredge replaces a draw, so when the Anvil draw would happen you can dredge a card back from your graveyard instead. Then discard that same card to the second half of the trigger, setting it up to dredge again on your next draw step.

Pitch a madness card to the discard

Discard a card with madness to the Anvil trigger and its madness ability gives you the option to cast it. The madness trigger goes on the stack after Anvil has fully resolved, so you finish the draw-and-discard first, then choose to cast the pitched card.

Misplays

The for-turn draw is not the Anvil draw

You draw your one card for the turn first, as a turn-based action. Anvil's ability triggers only after that draw, and the card it gives you is a separate, second draw. Treating them as one draw skips the priority window that sits between them.

No priority between the draw and the discard

Once the trigger resolves you draw and then discard as one action. You cannot cast a spell or play the card you just drew before the discard half forces a card out. If you wanted to use that drawn card, you needed to act in the window before the trigger resolved.

Two Anvils do not draw two then discard two

Each Anvil triggers and resolves on its own. You draw one and discard one for the first, get priority, then draw one and discard one for the second. They never combine into a single draw-two-discard-two.

It hits you too

Anvil reads "each player's draw step," so it triggers on your own draw steps as well as your opponents'. The no-maximum-hand-size clause and the draw-then-discard apply to everyone at the table while Anvil is out.

Combos

Narset, Parter of Veils / Notion Thief Lock

Each of these stops the extra Anvil draw on your opponents' turns. Narset caps them at one draw per turn, so the additional draw never happens. Notion Thief replaces it, drawing you the card instead. Either way the discard half still fires, so every opponent loses a card on their own draw step and slowly empties out.

Chains of Mephistopheles Shredder

Chains replaces every draw after the first one in a player's draw step with a discard, or a mill if their hand is empty. The Anvil draw is a second draw, so a player with cards in hand discards, then draws for it under Chains' replacement, then still discards again to Anvil's own clause. The table loses a card a turn to that stacked replacement, on top of whatever Anvil itself already takes.

Waste Not / Bone Miser Value

Anvil forces every opponent to discard on their own draw step, which is exactly what these engines feed on. Waste Not turns each opponent discard into mana, a zombie, or a card, and Bone Miser pays you for the type discarded. The value lands every turn cycle without you spending a thing.

Fine Print

Governing Rules

Comprehensive Rules
CR 402.2 — Maximum hand size
CR 613.11 — Continuous effects that modify game rules
CR 613.7 — Timestamp order
CR 504.1 — Drawing the card for the turn
CR 504.2 — Priority in the draw step
CR 121.1 — Drawing a card
CR 603.2 — How a triggered ability triggers
CR 603.3 — Putting a triggered ability on the stack
CR 603.3b — APNAP order for multiple triggers
CR 608.2c — Following instructions in the order written
CR 117.1 — Acting while you have priority
CR 117.3b — Priority after an ability resolves
CR 614.1a — "Instead" replacement effects
CR 614.6 — A replaced event never happens
CR 121.2b — Effects that cap draws per turn
CR 702.35a — Madness
CR 701.9a — Discarding a card

Rulings last verified: June 2026

Official Rulings

2009-10-01

If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Anvil of Bogardan onto the battlefield, you'll have no maximum hand size. However, if those permanents entered in the opposite order, your maximum hand size would be two.

2013-04-15

The triggered ability is put onto the stack after you have already drawn your card for the turn.

2013-04-15

If there are two Anvils on the battlefield, they trigger and resolve separately. This means that you first draw one card and discard one card, and then do it again. You do not draw two cards and then discard two cards.

See It On The Stack
Where Anvil's trigger lands on the stack, the priority window it opens after your for-turn draw, and why the draw and the discard resolve as one uninterrupted action.

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