← All Interactions

Trample
+
Deathtouch

Combat Damage Interaction

Trample lets an attacking creature push leftover combat damage past its blockers. Deathtouch makes any nonzero amount of combat damage count as lethal. Put both on one creature and it only needs to assign 1 damage to each blocker, then the rest carries over to whatever it was attacking.

Damage Assignment: 14 Power, Deathtouch + Trample

The attacker chooses how its 14 damage is split. Deathtouch sets lethal at 1 per blocker, so 3 damage covers all three 6/6s. Trample sends the remaining 11 to the planeswalker behind them.

Attacker 14 / 14 Deathtouch · Trample · 14 damage to assign
▼ Assign 1 to each blocker (deathtouch = lethal)
1 dmg 6/6 lethal
1 dmg 6/6 lethal
1 dmg 6/6 lethal
▼ 11 excess tramples over
11 Damage Planeswalker 14 power, 3 assigned to blockers, 11 left over
✓ How It Works

Assign lethal damage to every blocker first, then the excess goes where you choose. Because deathtouch makes 1 damage lethal, each blocker soaks only a single point. Everything left over lands on the player, planeswalker, or battle being attacked.

✕ Common Misconception

Blocking does not wall off the damage. Three blockers in front of a planeswalker stop only 3 of the attacker's 14 damage. The other 11 still get through. Each extra blocker removes just 1 point of trample damage.

Technical Breakdown

How The Assignment Works

Governing Rules
CR 510.1 — Combat damage step
CR 510.1c — Assigning to blockers
CR 702.2c — Deathtouch is lethal
CR 702.19b — Trample assignment

Worked Scenarios

Two boards that run on the same rule. The first is the classic blowout. The second shows that lethal is about the number assigned, not whether the blocker survives.

Three Blockers, One Planeswalker

A 14/14 with deathtouch and trample attacks your planeswalker. You declare three 6/6 blockers, hoping to keep none of the damage from getting through. The attacker assigns 1 damage to each 6/6, which is lethal because of deathtouch, then sends the remaining 11 to the planeswalker. All three blockers die and the planeswalker still takes 11. (CR 702.19b, 702.2c)

Indestructible Blocker

A 6/6 with deathtouch and trample attacks into an indestructible 8/8. You assign 1 damage to the 8/8 and trample 5 over to the player. The 8/8 counts as having lethal damage assigned, so the trample math is unchanged, even though it cannot be destroyed and survives the turn. The same holds against a fog effect, damage prevention, or protection: those change whether the blocker dies, not how much damage carries over. (CR 510.1c, 702.2c)

Related

Spot a missing interaction or something we got wrong?

Suggest an interaction
Back to Game